My friend Justin was reminiscing about some Atari-aged video games: Subspace/Continuum. The problem they inspired reminds me more of Asteroids.
Problem:
A turret in a video game can rotate but not change location. It shoots bullets that travel with a constant velocity VB. An asteroid travels at a constant velocity VA. Where should the turret aim to hit the asteroid?
Monday, March 31, 2008
Atari Space
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J Function
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5:20 PM
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Labels: algebra, d=rt, physics, trigonometry
Thursday, March 27, 2008
S.A.T. Inequalities
This one comes right out of the S.A.T.s.
Problem:
Each of the following inequalities is true for some values of x EXCEPT
Solution:
The process of elimination is perfect for this problem. A quick look eliminates (A) as a possibility. Anyone could think of a value for x that would make (A) true; for instance, if x = 2, then x2 = 4 and x3 = 8, so we can cross of choice (A).What other kinds of numbers are there? What numbers are "tricky"? Fractions and negatives. If x = 1/2, then x2 = 1/4 and x3 = 1/8. That fits with the last inequality, so we can cross off choice (E).
Letting x = -2 makes x2 = 4 and x3 = - 8. Ordering those gives us x3 < x < x2, so we can cross off choice (D).
Now we only have two possibilities left, and they both look kind of goofy. If you were running out of time on the S.A.T.s, you could just guess between the two earning an expected value of 3/8 of a point, but we're not running out of time. We've tried positive integers, negative integers and fractions, so what's left: negative fractions. If x = -1/2 then x2 = 1/4 and x3 = -1/8. That lines up as x < x3 < x2, just like choice (B).
Therefore, the only inequality that will not be true for a value of x is choice (C).
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J Function
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11:02 AM
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Labels: Inequalities, S.A.T.s
Wednesday, March 19, 2008
Squares of Triangles
Pythagoras was a Greek philosopher and mathematician who lived in the sixth century B.C.E. He acquired a following in his time, and there was a cult built up around him in which he was worshiped as a demi god1. Today, he is most well known for his contribution to Euclidian geometry: the Pythagorean Theorem. Today's challenge is to prove the Pythagorean Theorem.
Problem:
Given any right triangle ABC, prove A2 + B2 = C2 using only simple geometric formulas. (No trigonometric functions allowed).
Solution:
This problem seeped into my head as I was trying to fall asleep some nights ago, and I never could solve it lying in bed in the dark. It wasn't until I sat down with a pencil and paper and studied the problem from several different angles (during the second and third quarters of the Superbowl) that I came up with a solution.
The first thing I did was to redraw the diagram like this: That way, I could visualize the quantities, A2, B2 and C2 as the areas of the squares made from the sides of the triangles.
Next, I started to think about this: Maybe we can find a relationship between a square with the side lengths of A + B and the grey square with lengths C.
The final thing you need to know is that the area of a triangle is equal to half the base times the height: The answer becomes clear when you draw in the rest of the triangles.
Look at the red square.
The lengths of each of its sides are equal to A + B, so it has the area (A + B)2.
If you look at the triangles shaded in pink......you should see that each has a height of A and a base of B, so their areas are ½AB. Therefore, the area of the grey square is equal to the area of the red square from above minus the areas of the four triangles.
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J Function
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11:10 AM
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Labels: geometry, Pythagorean Theorem
Weighing in on Icy Roads
Problem:
Does increasing your vehicle's mass increase your maneuverability on icy roads? Assume the vehicle and all contents are treated as a point mass.
Solution:
It all comes down to two things: momentum and friction. Momentum (p) = the mass of the car (m) times the car's velocity (v), which is a term for a directed speed. We can change momentum by applying a force for a duration of time. Change in momentum = force × time.
Δp = F⋅t
Δm⋅v = F⋅t
What kind of force are we talking about? When it comes to driving a car, it's almost entirely related to the force of friction. When you apply the breaks, you're using
the friction between the tires and the road to stop the car. When you turn the wheel, it's the friction between the tires and the car that will ultimately change your direction, and when you accelerate, without the friction between the road and the tires, you'd just be spinning your wheels.
The force of friction (Ff) = the normal force (Fn) times the coefficient of friction (μ). The normal force of any object is equal to the product of the objects mass, the acceleration due to gravity, and the cosine of the angle (θ) between the horizontal and the surface providing the friction.
Ff = Fn⋅μ
Ff = m⋅g⋅cos(θ)⋅μ
Now, let's look at the change in momentum due to the force of friction applied over time t:
Δp = F⋅t
Δm⋅v = Ff⋅t
Δm⋅v = Fn⋅μ⋅t
Δm⋅v = m⋅g⋅cos(θ)⋅μ⋅t
The m on each side of the equation represents the same thing: the mass of the vehicle plus contents. Dividing each side by m gives us:
Δv = g⋅cos(θ)⋅μ⋅t
Thus, taken as a point mass, the mass of your vehicle has no effect on your ability to change your direction or speed.
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J Function
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10:35 AM
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Labels: friction, impulses, momentum, normal force, physics
Tuesday, March 18, 2008
Welcome to J-Function Problem Solving
Here's the deal: you send me math or science problems, and I'll post solutions up to as often as one per day. I'll solve problems from any of the subject areas I tutor and also from logic or philosophy. Ask away.
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J Function
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7:09 PM
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